Top Posts
 General Purpose and Special Purpose Tools
 Walter Warwick Sawyer, 19112008
 Math in the Comics  part 9
 Relationships  Percentages
 Quantity  Different Kinds of Numbers: Vectors
 Groupings, Shopping Lists, Vectors: part 1
 Groupings, Shopping Lists, Vectors: part 2
 Groupings, Shopping lists, Vectors: part 3
 Notes on Representation  Tally Marks, Tully Marks

Recent Posts
 Mathematical Notations and Schools – 15
 Mathematical Notation and Schools – 14
 Mathematical Notation and Schools – 13
 Mathematical Notation and Schools – 12
 Mathematical Notation and Schools – 11
 Mathematical Notation and Schools – 10
 Mathematical Notation and Schools – 9
 Mathematical Notation and Schools – 8
 Mathematical Notations and Schools – 7
 Mathematical Notations and Schools – 6
 Mathematical Notation and Schools – 5
 Mathematical Notation and Schools – 4
 Mathematical Notation and Schools – 3
 Mathematical Notation and Schools – 2
 Mathematical Notation and Schools: The Series
Blogroll
 attribution black box deferred computation denominations discoverable education embedding equivalence extending patterns gauntlet graded hurdles invariants lookup math class math in the comics matrix multiplication models naming notation puzzle recurrence relationship representational proof representations reverse engineering selection series on math learning sieve sorting standing on nothing state unlearning whole vs. parts
Archives
 July 2011
 June 2011
 May 2011
 April 2011
 February 2011
 January 2011
 December 2010
 November 2010
 October 2010
 September 2010
 August 2010
 July 2010
 May 2010
 April 2010
 March 2010
 February 2010
 January 2010
 December 2009
 September 2009
 August 2009
 July 2009
 June 2009
 May 2009
 April 2009
 March 2009
 February 2009
 January 2009
 December 2008
Tag Archives: whole vs. parts
Operators, Functions, and Properties – part 43
In the last several posts in this series, we’ve looked at cyclical patterns of behavior of numbers and operators. For example, in the previous post we saw that when counting up, the last digit of a number consistently repeats after … Continue reading
Posted in Uncategorized
Tagged black box, equivalence, models, representations, reverse engineering, whole vs. parts
Leave a comment
Operators, Functions, and Properties – part 37
In this series we’ve looked at boxes that take certain inputs and then produce an output. We’ve called such boxes operators, and we’ve thought of them in many different ways. In some cases, the boxes perform arithmetic; in other cases, … Continue reading
Posted in Uncategorized
Tagged black box, equivalence, extending patterns, invariants, models, representations, reverse engineering, whole vs. parts
Leave a comment
Operators, Functions, and Properties – part 33
In this series we have looked at various examples of operators, and most of our attention has been on operators where what comes out is a number, and what comes in is one or two numbers. Some examples of twonumbers … Continue reading
Posted in Uncategorized
Tagged black box, denominations, equivalence, extending patterns, models, reverse engineering, whole vs. parts
1 Comment
Operators, Functions, and Properties – part 31
In the prior post in this series, we looked at the kind of operators typically encountered in school (K12), whether or not they are called operators. Many of them are single number input – single number output, but not all. … Continue reading
Posted in Uncategorized
Tagged black box, equivalence, models, naming, reverse engineering, whole vs. parts
1 Comment
Operators, Functions, and Properties – part 30
In many of the posts in this series we’ve shown operators that work on a single number coming in and that produce a single number coming out. This is a hugely important subcategory of operators, but singlein singleout operators aren’t … Continue reading
Posted in Uncategorized
Tagged extending patterns, models, unlearning, whole vs. parts
Leave a comment
Operators, Functions, and Properties – part 24
In the previous post in this series, we started to model recurrence relationships with state machines: The idea is that we have a device with two buttons and a screen; after we press the Start button, we can press the … Continue reading
Operators, Functions, and Properties – part 23
In this series, we’ve been looking at operators as something that modifies the state of some machine or device, usually triggered by the pushing of a button. We’ve looked quite a bit at operators that operate on numbers, for example … Continue reading